Inconvenience Store is a party game with wacky physics where you play as grocery store employees competing in a gauntlet of store based mini games to become employee of the month. Interact with the environment with your friends in competition or just for fun! The games controls are movement, jumping, and grabbing and that is all. The game flow is either play through a gauntlet of 6 mini games with friends, or play them individually and go to the full store level.
This game was created as the capstone project for Game Design and Development Art at UW Stout. I was the team lead for the game, where I organized meetings and set deadlines for the team of 12, with 6 artists and 6 programmers. I also created many models and textures for the game, such as the customization assets and parking lot assets.
Inconvenience Store was featured at the Stout Game Expo in 2021 as well as presented at Twin Cities IGDA.
Final trailer for the game