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Inconvenience Store

Inconvenience Store is a party game with wacky physics where you play as grocery store employees competing in a gauntlet of store based mini games to become employee of the month. Interact with the environment with your friends in competition or just for fun! The games controls are movement, jumping, and grabbing and that is all. The game flow is either play through a gauntlet of 6 mini games with friends, or play them individually and go to the full store level.

This game was created as the capstone project for Game Design and Development Art at UW Stout. I was the team lead for the game, where I organized meetings and set deadlines for the team of 12, with 6 artists and 6 programmers. I also created many models and textures for the game, such as the customization assets and parking lot assets.
Inconvenience Store was featured at the Stout Game Expo in 2021 as well as presented at Twin Cities IGDA.

Scene from the hub area in the game, The Breakroom

Scene from the hub area in the game, The Breakroom

View at level in the game - The Back

View at level in the game - The Back

Final trailer for the game

View at the full store level

View at the full store level

Layout of mini game - Check Out

Layout of mini game - Check Out

Textures for customization models

Textures for customization models

Customization hairstyles (colored in engine)

Customization hairstyles (colored in engine)