Link to project website!
https://games.mscs.uwstout.edu/GDD325F19/?game=Light_Within_The_Darkness
Light Within The Darkness is a 2D horror experience made using Phaser. In order to create the gameplay, we utilized spherical projection grids to map our environments to spheres, so that you could look around them in a 3D manner even though they were 2D images. The player, armed only with a flashlight, must traverse a victorian era mansion that has been overrun with Lovecraft-esque monsters. Personally, I worked on environments, UI, and marketing for this game.
This game won prizes for Best Art as well as Most Innovative at University of Wisconsin-Stout's "Stout Game Expo" that is held every semester. It was also selected to represent UW Stout at Intel's Game Showcase at Game Developers Conference for 2020, where it was selected as a finalist.
Here is the link to Intel's Game Showcase page about Light Within The Darkness, which contains information about the game as well as a video we created going over our creative process-
https://devmesh.intel.com/projects/light-within-the-darkness
Video made for Intel Indie Game Showcase