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Light Within The Darkness

Link to project website!
https://games.mscs.uwstout.edu/GDD325F19/?game=Light_Within_The_Darkness

Light Within The Darkness is a 2D horror experience made using Phaser. In order to create the gameplay, we utilized spherical projection grids to map our environments to spheres, so that you could look around them in a 3D manner even though they were 2D images. The player, armed only with a flashlight, must traverse a victorian era mansion that has been overrun with Lovecraft-esque monsters. Personally, I worked on environments, UI, and marketing for this game.

This game won prizes for Best Art as well as Most Innovative at University of Wisconsin-Stout's "Stout Game Expo" that is held every semester. It was also selected to represent UW Stout at Intel's Game Showcase at Game Developers Conference for 2020, where it was selected as a finalist.

Here is the link to Intel's Game Showcase page about Light Within The Darkness, which contains information about the game as well as a video we created going over our creative process-
https://devmesh.intel.com/projects/light-within-the-darkness

Video made for Intel Indie Game Showcase

Original room built in Maya and exported with spherical projection grid

Original room built in Maya and exported with spherical projection grid

Finished pixel art room drawn over the maya export

Finished pixel art room drawn over the maya export

Cave room, pixel art over maya export

Cave room, pixel art over maya export

Boss room, pixel art over maya export

Boss room, pixel art over maya export

Capture from final game with final UI and animations

Capture from final game with final UI and animations

In progress test with original UI and without monster animation

In progress test with original UI and without monster animation